Each fight will bring an alternation between dimensions. Heroes will travel through a multitude of dimensions, past, present, or future, with specific enemies from each region, even the last one. This cannot be discarded, and serves to provide some lore, along with a slight splinter in terms of inventory management. One inventory slot is taken up by a single quest-like item: Memory.Camping is only initiated through the Miller's Hearth, meaning one will have to work for a camp.Losing all characters to a run will cause all shards and any/all drops to be lost as well.Also upon dying/lost any Prismatic Quirk will be removed from said hero and be added back onto The Thing from the stars list.However, be wary as losing a character will cause their trinkets to be lost as well until you are able to retrieve them eventually from the Shrieker. If a character dies, they become lost in time and space, only to eventually reappear after a week or two - This is functionally identical to the way adventurers can go missing after participating in Stress Relief. In the endless mode (after the first 2 farmstead missions), death is temporary.There is no negative consequence to fleeing from the battle, other than losing out on the level's bonuses.The torch does not fade over time but instead takes a multitude of different variants.If these are left alive, they explode for HP and Stress damage. Enemy corpses, if ignored, become large crystal formations.The Farmstead differs from the other areas of the game in a number of ways. The first two missions act as a tutorial to the main draw of the place - An: endless mode, where you are pitted against wave after wave of monsters until you are defeated or you flee. It is unique in the fact that it eschews exploration for pure combat - When you enter, you are pitted against a constant stream of monsters, new ones coming in to take the place of the old. The Farmstead is a new location that is introduced in the Color of Madness DLC. 2.4 Battle Strategies and Party Compositions.The only reason why this new source of evil and corruption have not infected the Estate is because of the Enchanted Warding Stones on the perimeter of the Farmstead keep this new Evil contained, but like all things, it is only a matter of time before the barrier is pierced by this Terror from the Stars. Even the stars above the Farmstead are not right none of the recognizable constellations can be seen in the night sky, and the Northern Star is in the wrong position, as if these night skies are not from this time and place. As if the natural flow of time has been distorted beyond recognition, once fertile fields are a lifeless wasteland where only crystallized wheat and mutated pumpkins can grow, and the acres are littered with the fossilized remains of people, livestock, and petrified crops, as if they have aged uncountable years in a blink of an eye. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…Įver since the Comet struck the Old Windmill, the Farmstead and its surrounding acres of land have been severely altered by the otherworldly corruption. Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seed-an unrelenting crystalline consumption that inches outward from the mill with each passing season.” “Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. One of the loading screens of the Farmstead
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